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Wednesday 22 February 2012

PS Vita, The core gamers portable console?

In recent years social gaming has exploded into a huge market, helped by the popularity of platforms such as the Nintendo DS/IPhone/Facebook and tablet computers have propelled social gaming into every part of lives. No matter where we are be it on the bus, train car, in the office or line for a coffe social gaming has used the most popular portable tech platforms to become one of the most important gaming sectors.

This it has to be said has lead to a huge increase in the popularity and money involved in video games in general and has helped boost the sector into its spot as the biggest global entertainment industry. Social gaming is for everyone no matter your age, gender or race. The nature of social gaming (sometimes reffered to as casual gaming) as generally being smaller, cheaper and easier to play has allowed the market to boom with games allowing you to do anything from build a mafia empire one click at a time to guiding a "doodle" ever further into the sky.

The great breadth in terms of gaming opportunities and tiny cost of producing these small games has lead to huge numbers of games being created with varying degrees of success and quality. For every "Doodle Jump" there is a million "Marshmallow Cookie Maker"s. This has sadly lead to many great games being completely ignored in the quagmire of mediochre-at-best rubbish.

The Nintendo DS (Nintendo's all conquering handheld) started promisingly enough for core gamers with games like Super Mario 64 DS and Metroid Hunters pleasing core gamers along with many others. These not only delivered great gaming experiences but utilised the nature of the technology. However a few years later and you take a look at the sales charts and its a different view entirely. As the Chart for the week ending 18th Feb shows, a large number of the top selling games are part of the casual genre. Art Academy at 10, Barbie at 14, Loving life with Hello Kitty and Friends in the top 30. Its also interesting to note that apart from a smattering of professor Layton games (which is very much on the border between core and casual gaming) there are very few Core games in the top selling charts. Most if not all of these are split between Pokemon and other Nintendo published games, with the now 8 year old Super Mario 64 DS coming in 19th. This loss of core gaming products from these lists can be attributed directly to the rise in social gaming, the boom of game releases flooding out the core games from the shop shelves.

The PS Vita however with its HD graphics and dual thumbsticks has levelled itself as the core gamers portable console and it has shown with a stellar lineup including a portable version of its console brothers best series. This alongside FIFA, Rayman and Marvel vs Capcom (among others) is bringing confindence back into portable gaming for thos ewho would rather lead an assault in Battlfield than plough up a field in Farmville.

Whether or not the PS Vita will continue down its current route as a core gaming device is unknown but with continued support with games such as Resistance: Burning Skies and (planned) releases for Bioshock and Assassins Creed games the future is looking bright once more for core gamers who need a real gaming fix while on the move.


Let me know what you guys think, are you more of a core or social gamer (any Zynga addicts?). Do you see the need for a greater emphasis on core gaming in the portable market or is it more of a sideshow for you. Let me know about any of the topics in this article or any ideas you have for my next piece.

Thanks for reading.

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